@undeadpool: Finally got back to this and made progress. You gave me the nudge I needed so thank you.
Spoilers...
So I was close, and the literal key was underneath my noise. I had found the useless thing, I have gotten the ring just by brute-forcing the clock, and I had unlocked the safe. What I missed though was that there were two items in the safe. I took the card, but didn't see the key sitting there. I have partial vision so this is a common problem for me. Sometimes I just don't see things. I wish more games would offer the option to highlight objects in the environment, but that's my own personal problem.
So the key was literally the key to unlocking the rest of the cabin. I got the dagger and the eye and the film, and ended up going all the way through all 4 rounds of the game and moving on to the next stage.
Some thoughts on the "game" (at least the first stage that is immediately available). I think it is intentionally unfair and designed to be broken. I stumbled onto what seemed like an incredibly game-breaking totem early in my run of rodent/revive. (or however they word it) That combination meant that all of my squirrels revived, and made summoning high-level blood characters simple. I steamrolled through the first three acts easily summoning 3-and-4 blood cards. The first two rounds of the final boss were still fairly easy as I was able to counter all of his actions. The final round though is so incredibly unfair that I don't see how you beat this stage unless you've found some sort of exploit like the one I found. I was at the point where I was just running out of cards, while having about 20 squirrels in my hand, but did mange to pull it out.
The FMV was unexpected. As someone who did computer support in the 90s I can tell you there is NO WAY that floppy disk could have survived buried with the door open. None.
So now I'm onto the CRPG part...
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